Contra (MSX2) Konami K051649

Konami つるりんくん・Tsururin-kun (MSX Ver.) - Main BGM (PSG+SCC) K051649 Konami SCC. Konami SCC, Konami Sound Cartridge. K052539 Konami SCC+. Konami Sound Cartridge. SN76489 DCSG x2. Musical Memory Mapper, Playsoniq, Franky

I had tried to compose old konami taste. using TriloTracker. Contra (MSX2) - Title Screen (Oscilloscope view) mame emulator in java (arcadeflex) - #15 by gmoralis - General

[BGM] [msx] [scc] ネメシス [Nemesis - Konami Game Collection Vol. 3] Apart from the SCC (known as K051649 in MAME) they also use an YM3812 (OPL3) for music and another chip for samples. I've got the Haunted Castle PCB, Levien Impressive SCC/K051649, SCC+/K052539 & Proto-SCC (MSX, ARC) Music Picture. SCC stands for Sound Creative Chip. Often used together with the AY-3-8910 chip.

Baltimora - "Tarzan Boy" [MSX+SCC+ Cover, AY-3-8910+K051649] Packs using AY-3-8910 VGMPlay MSX: K051649 Konami SCC support

This is in fact a Hexion-inspired song. Playing around with the SCC the first thing that came to mind was Hexion, so I did just that. Originally made in 1990 by David Markley under the name of Hextris; Hexion is a game released in 1992 by Konami. Hexion is a New MiSTer FPGA MSX2 core (WIP) - Konami's SD Snatcher with SCC

Short footage of Parodius arcade board on my TV set using supergun RGB scart video. [Original] Leave! Just Go! (K051649 + OKIM6295, Konami Hexion)

Konami SCC (K051649) - MSX Sound Chip scc music(konami old school) MSX Konami SCC & DRUM

Well, here's something quite a bit different from what I usually do. Hopefully you enjoy this one - I definitely channeled into some 00:02 Hydlide 3 / The Space Memories 01:40 SHALOM / Opening 02:50 Xevious / Title 03:32 Snatcher / Twilight of Neo Kove City

(Original) MSX - Gemstones are Falling [K051649+AY-3-8910] A PCE tune I wrote back in January of 2022. Tried emulating the K051649 (Konami SCC) and the AY percussion. VGM Download:

Shatterhand - Area D (Konami SCC Style, 5-N163+SS5B) 0CC-FamiTracker '89年にコナミが発売した、MSX用ゲームの詰め合わせパック「コナミ ゲーム コレクション Vol.1 -アクションシリーズ-」内 Konami's Boxing (MSX, SCC-I) - MAME - Video Game Music

For fun. MSX FlashJacks 48khz 16bits Stereo SCC+ (SCC-I) Sound Quality Test. 예사롭잖은 리얼머쉰에서의 사운드품질과 스테레오

Konami MSX SCC - Nemesis, Nemesis 2, Salamander intro A M 4 N - Nami Beach MSX2 電力ドリフト [AY8910, K051649] Made in Furnace Tracker. Visuals rendered with Corrscope. #baltimora #tarzanboy #80smusic #msx #konami #ay38910 #scc

コナミが稼働させた、AC用横STG作('85.5)である初代GRADIUSの国外版作品"NEMESIS"からのMSX移植(ディスク)版。「コナミ MSX Game: Antarctic Adventure (1984 Konami) SCC sound version

(Original) MSX - Nebula Crashers [K051649+AY-3-8910] Molekula is currently working to create a direct ROM/Disk/CAS load core for the MiSTer to pull it inline with other cores and how

Information: Game Title: Contra Composer: Kazuki Muraoka (original), Unknown (MSX2) Sound chips: General Instrument 悪魔城ドラキュラ [Haunted Castle] 1988 Konami Hard: System Haunted Castle Z80 YM3812 K007232 K051649(SCC1) 0:00

CoinToss [Konami SCC+] FPGA로 구현한 다양한 카트리지의 SCC들이 OCM내장 SCC의 특성을 다들 가지고 있는 것으로 보아 소스는 OCM이 기원인지 ?

~grauw/vgmplay-msx - VGM music file player for MSX - sourcehut hg [BGM] [msx] [scc] けっきょく南極大冒険 [Antarctic Adventure]

Yamaha YM3812, Konami K051649, Konami K007232. Display, Raster, 256 x 224, horizontal orientation. Haunted Castle is a side-scrolling platform game This was written recently for @_buttonmasher's Discord Compo. I'm surprised I was able to write this in under 5 hours. Audio: qvgmsplit Edited with: Audacity Rendered with: Corrscope Sound chips used: Konami SCC/K051649 Release date: 1987

AY8910/K051649/Y8950/YM2413 Music Original SCC rom games Haunted Castle (video game) | Ultimate Pop Culture Wiki | Fandom

Konami SCC Sound Chip MSX FlashJacks SCC-I (SCC-Plus) Quality test - Snatcher (Konami) The original PCB had a proto-SCC chip (K005289) that Konami used pretty sparsely. Arguably the most recognized use of this

MSX SD-Snatcher test with Konami Sound Cartridge SCC-I (SCC+) promotion sample. [Original] Don't Stop Now (OPL2 + SCC + PCM; Konami Haunted Castle) Contra (MSX2) - Waterfall of Bloodshed (Oscilloscope view)

Created with TriloTracker. Konami • VGMRips

Space Manbow (MSX2 SCC) Soundtrack A version of the game with SCC sound support (a special SCC cartridge that was inserted into the MSX and could provide better

A very catchy MSX2 soundtrack taking advantage of the AY-3-8910 soundchip inbuilt into the machine, alongside Konami's Haunted Castle technical specs - PixelatedArcade interesting chip 5 wavetable channels idk what its used for tho thanks for checking this out heh.

The SCC waveforms of the original Gradius/Nemesis arcade ROM Konami's Soccer Longplay (MSX Game) - Level 1 - Definitely not Konami's best effort in terms of soccer games Also, it becomes Sound Capabilities: Mono. Sound CPU: Zilog Z80 @ 3.579545 MHz (x1). Sound Hardware: Konami K007232 PCM @ 3.579545 MHz (x1) , Konami K051649 SCC1 @ 3.579545

48 songs • 1.14 MB. Chips: AY-3-8910 K051649. Developer: Konami. Publisher: Konami. Systems: MSX2. Composer: Kazuhiko Uehara Konami Kukeiha Club Masahiro Konami GT (also known as Konami RF2 - Red Fighter) is a 1985 racing video game released by Konami, using their GX400

SCC (Sound Custom Chip or Sound Creative Chip) is a sound chip developed by Konami and Yamaha under the technical name K051649. SCC is a primitive 8bit Reaching for the Stars (Konami SCC 8-bit Original) A M 4 N - Safe Haven セーフヘブン [AY8910, K051649]

More sound progress ! Added working YM3526 , YM3812 , YM2413 , K007232 , K051649 chips. Also now we got hcastle (konami's early castlevania) with full sound ! Mario Roulette (Arcade) - "Full Soundtrack" [Oscilloscope view]

Metal Gear / メタルギア (NES) on Konami SCC part 2 (beta) Oddly, I like this tune more than what I usually hear 2nd test Konami SD-Snatcher 어찌된 일인지 이쪽이 더 매력있게 들리는구먼 feat) MSX VGMPlay - Midi-pac v2 + DTX750K (DTX700 Module) drum machine & Drumkit variation test.

MSX2 w/K051649 "SCC" - Space Manbow soundtrack - Oscilloscope View Konami SCC (MSX) Music - Mini-Revver

Pop!Art Fourth preview - Playing Salamander (SCC) [Arcade Game BGM] : 悪魔城ドラキュラ (Konami 1988) Regarding the previously uploaded video. *1 - I found a problem where the sound of the 2nd PSG channels is barely audible in

Contra (MSX2) - Triumphant Return 1 (Oscilloscope view) Konami's Boxing MSX, SCC I

Contra (MSX2) - Triumphant Return 2 (Oscilloscope view) I was inspired by the vibes of a cozy space. Song Name: Safe Haven Composed & Programmed by: A M 4 N Software:

Konami 051649 - MSX Wiki Music from つるりんくん・Tsururin-kun (MSX Ver.)┃February 22, 1989~May 10, 1990 by Konami Composed by Michiru There's something strange about this Snatcher promotion sample cartridge's SCC-I (SCC+) tune. What do you think about this

MSX Konami Snatcher promotion sample Sound Cartridge SCC-I (SCC+) Valis II / 夢幻戦士ヴァリスII - music on Konami MSX SCC (beta)

SCC Sound in The MSX Mini Replica with this fantastic MSX2 Konami game: Space Manbow. SCC stands for Sound Creative Listen to me, you need to get out of this place. You need to live. Leave me. Please. Just go! RUN! VGM Download: Parodius (Konami arcade pcb)

Video made with MAME's VGM player 00:00:00 01 game start.vgz 00:00:09 02 3 wins.vgz 00:00:17 03 game over.vgz. The chip referenced 051649 2212P003 is an SCC sound generator. SCC stands for Sound Creative Chip, the meaning of the abreviation is

Developer: Konami Publisher: Konami Composers: Michiru Yamane, Tsuyoshi Sekito, Yuji Takenouchi Release Date: December Naming sucks Furnace supports the SCC (specifically the SCC from the Bubble system but still) so no more MSX SCC mock Konami MSX SCC - Nemesis, Nemesis 2, Salamander had intro's with great sound from the SCC sound chip.

MSX Konami's non SCC music roms. YM3812 (OPL2) + K051649 (SCC) + K007232 (PCM) I wanted to try my hand at late-80's / early-90's Eurobeat (more closely Contra (MSX2) - Fortress of Flame (Oscilloscope view)

Konami GT - Arcade Gameplay - 1985 [Updated] MSX Konami's Real SCC Fetish Hexion (Arcade)- Complete Soundtrack

Tobikomi - K051649 Days [PC-Engine] (oscilloscope) Mario Roulette - Playing Theme - K051649 [Oscilloscope view] This is the fourth preview of my "secret" project known as Pop!Art. Now Pop!Art is capable of to play K051649 sound chip songs.

From Shatterhand for NES. After taking inspiration from ImATrackMan, I decided to make this thing. The SCC sounds soooo good, Space Manbow - MSX2 game with Konami SCC sound Konami's Soccer Longplay (MSX Game) - Level 1

Contra (MSX2) - Game Over (Oscilloscope view) MSX Konami's SCC Mix I added support for them K051649 Konami SCC, quite a one-of-a-kind sound chip which is used in many Konami MSX games as

[Original] K051649 Days (HuC6280, TG-16/PCE)